Creating a Wireframe Shader in Unity

In this tutorial, we’ll explore the process of creating a wireframe shader in Unity using ShaderLab code. This is an intermediate-level tutorial, and you should be familiar with the Unity Editor interface and comfortable with coding.

Why Use a Wireframe Shader?

A wireframe shader can be useful in various situations, such as:

  • Prototyping
  • Creating a cybernetic or AR feel for an object
  • Creating a net-like material
  • Visualizing the wireframe shapes of objects

Project Setup

To get started, create a new 3D project in the Unity Hub and set up the following folders:

  • Materials
  • Shaders
  • Images

Creating the Shader

In the Shaders folder, create a new Unlit Shader and name it Shader_Unlit_WireframShader. Double-click the shader to open it in your preferred code editor.

Defining the Shader Properties

In the shader properties, add variables for the wireframe’s front, back, color, and width. We’ll also change the Queue to Transparent and set the Blend to SrcAlpha OneMinusSrcAlpha.

Creating the Shader Passes

We’ll create two passes for this shader: one for forward-facing triangles and one for back-facing triangles.

Forward-Facing Triangles

In the first pass, we’ll use Cull Back to remove back-facing triangles. We’ll define a custom geometry function to add barycentric coordinates to each triangle.

Barycentric Coordinates

We’ll create a struct to house the barycentric coordinates of the triangles and add a position variable.

Geometry Function

The geometry function will process one triangle at a time, passing through the position of the vertices and populating the barycentric variable.

Fragment Shader

In the fragment shader, we’ll make the pixel white if it’s close to the edge and more transparent if it’s further away.

Adding the Second Pass

We’ll add a second pass for back-facing triangles, using the same geometry function and fragment shader.

Testing the Shader

Save the shader and create a material from it. Drag the material onto an object in your scene to see the wireframe shader in action.

Tips and Variations

You can experiment with different wireframe colors, widths, and styles by modifying the shader properties and code.

By following this tutorial, you’ve successfully created a wireframe shader in Unity using ShaderLab code. You can now apply this shader to various objects in your scene to achieve a unique and stylized look.

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