The Power of Story Mapping in Design
As humans, we’re natural storytellers. We create our own identities around stories, and it’s no surprise that story mapping has become a powerful tool in design thinking. By mapping out how a user might interact with a product, designers can predict the user’s experience and bring the user journey to life in a visual and dynamic manner.
What is Story Mapping?
Story mapping is a technique that involves creating a narrative arc to describe the user’s journey through a product or service. It’s not to be confused with Agile story mapping, which is more concerned with prioritizing and implementing software features. In story mapping, the focus is on creating a compelling narrative that highlights the user’s goals, motivations, and pain points.
The Structure of a Story Map
A typical story map consists of seven stages:
- Start: Who is the user, and what is their goal?
- Trigger: What is the call to action that drives the user’s action?
- Rising Action: What steps does the user need to take to complete their goal?
- Crisis: What are the impediments to the user’s journey?
- Resolution: How do our users overcome obstacles?
- Falling Action: What happens when the user completes their goal?
- The End: Where does the user end up?
Using Story Mapping in Design
Story mapping can be used at any stage in the design process. It’s particularly useful for:
- Creating a new user flow
- Reviewing a potential flow
- Planning a dinner party (yes, really!)
The Benefits of Story Mapping
Story mapping offers two main benefits:
- Communicate ideas easily: Story mapping helps designers communicate complex ideas quickly and effectively.
- Uncover potential flaws: By mapping out the user’s journey, designers can identify potential flaws and areas for improvement.
A Real-Life Example
Let’s take the example of Manic Miner, a classic video game from the 1980s. The game’s designer created a compelling narrative arc that drew players in and kept them engaged. However, the game’s ending was disappointing, leaving players feeling cheated. This highlights the importance of creating a satisfying conclusion to the user’s journey.
### User Journey Map for Manic Miner
#### Start
* User: Miner Willy
* Goal: Collect all the treasure and escape the mine
#### Trigger
* Call to action: Start the game
#### Rising Action
* Steps to complete goal:
+ Collect treasure
+ Avoid enemies
+ Navigate through the mine
#### Crisis
* Impediments to the user's journey:
+ Enemies
+ Traps
+ Limited lives
#### Resolution
* Overcome obstacles:
+ Use power-ups to defeat enemies
+ Use wits to avoid traps
#### Falling Action
* Complete goal:
+ Collect all treasure
+ Escape the mine
#### The End
* User ends up:
+ Feeling accomplished
+ Wanting to play again
Note: The above code snippet is a simple representation of a user journey map in Markdown format. In a real-world scenario, you would use a more sophisticated tool or format to create a user journey map.