Building a Cross-Platform Snake Game with React Native

Are you ready to dive into the world of game development with React Native? In this tutorial, we’ll create a snake game that can be played on both Android and iOS devices, as well as on the web. We’ll focus on mobile devices today, but the possibilities are endless!

Getting Started

To build our game, we need a loop that updates our game while we play. We’ll use React Native Game Engine to optimize our game for smooth performance. Let’s create a new React Native app and add the game engine dependency:

npx react-native init SnakeGame
npm install react-native-game-engine

Creating the Game Canvas

Our game needs a canvas or container to hold our game objects. We’ll create a View component with styling and add the GameEngine component:

“`jsx
import React, { useRef } from ‘eact’;
import { View, StyleSheet } from ‘eact-native’;
import { GameEngine } from ‘eact-native-game-engine’;

const App = () => {
const gameEngine = useRef(null);

return (


);
};
“`

Designing the Game Entities

Our game consists of a snake and food components. Let’s create these entities and add them to our game engine:

“`jsx
// Head component
import React from ‘eact’;
import { View, StyleSheet } from ‘eact-native’;

const Head = ({ size, position }) => {
return (

);
};

// Food component
const Food = ({ size, position }) => {
return (

);
};

// Tail component
const Tail = ({ elements }) => {
return (

{elements.map((element, index) => (

))}

);
};
“`

Adding Game Logic

We’ll create a GameLoop function to update our game state:

“`jsx
import { GameEngine } from ‘eact-native-game-engine’;

const GameLoop = (entities, { events, dispatch }) => {
// Update snake head position
entities.head.position.x += entities.head.xspeed;
entities.head.position.y += entities.head.yspeed;

// Check for collisions with walls or self
if (/* collision detected */) {
dispatch(‘game-over’);
}

// Check for food consumption
if (entities.head.position.x === entities.food.position.x && entities.head.position.y === entities.food.position.y) {
// Update food position and snake tail
}

return entities;
};
“`

Implementing Game Over and Restart

We’ll add a “Game over!” alert and restart functionality:

“`jsx
import React, { useState } from ‘eact’;
import { Alert } from ‘eact-native’;

const App = () => {
const [isGameRunning, setIsGameRunning] = useState(true);

const handleGameOver = () => {
Alert.alert(‘Game over!’);
setIsGameRunning(false);
};

const handleRestart = () => {
setIsGameRunning(true);
// Reset game state
};

return (

{isGameRunning? (

) : (

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