Building a Cross-Platform Snake Game with React Native
Getting Started
To build our game, we need a loop that updates our game while we play. We’ll use React Native Game Engine to optimize our game for smooth performance. Let’s create a new React Native app and add the game engine dependency:
npx react-native init SnakeGame
npm install react-native-game-engine
Creating the Game Canvas
Our game needs a canvas or container to hold our game objects. We’ll create a View component with styling and add the GameEngine component:
import React, { useRef } from 'eact';
import { View, StyleSheet } from 'eact-native';
import { GameEngine } from 'eact-native-game-engine';
const App = () => {
const gameEngine = useRef(null);
return (
<View style={styles.container}>
<GameEngine
ref={gameEngine}
style={styles.gameContainer}
systems={[/* add game systems here */]}
>
{/* add game entities here */}
</GameEngine>
</View>
);
};
const styles = StyleSheet.create({
container: {
flex: 1,
justifyContent: 'center',
alignItems: 'center',
backgroundColor: '#fff',
},
gameContainer: {
width: 400,
height: 400,
borderWidth: 1,
borderColor: '#000',
},
});
Designing the Game Entities
Our game consists of a snake and food components. Let’s create these entities and add them to our game engine:
// Head component
import React from 'eact';
import { View, StyleSheet } from 'eact-native';
const Head = ({ size, position }) => {
return (
<View
style={[
styles.head,
{
width: size,
height: size,
left: position.x,
top: position.y,
},
]}
></View>
);
};
const styles = StyleSheet.create({
head: {
backgroundColor: 'ed',
borderRadius: 5,
position: 'absolute',
},
});
// Food component
const Food = ({ size, position }) => {
return (
<View
style={[
styles.food,
{
width: size,
height: size,
left: position.x,
top: position.y,
},
]}
></View>
);
};
const styles = StyleSheet.create({
food: {
backgroundColor: 'green',
borderRadius: 5,
position: 'absolute',
},
});
// Tail component
const Tail = ({ elements }) => {
return (
<>
{elements.map((element, index) => (
<View
key={index}
style={[
styles.tail,
{
width: element.size,
height: element.size,
left: element.position.x,
top: element.position.y,
},
]}
></View>
))}
</>
);
};
const styles = StyleSheet.create({
tail: {
backgroundColor: 'blue',
borderRadius: 5,
position: 'absolute',
},
});
Adding Game Logic
We’ll create a GameLoop function to update our game state:
import { GameEngine } from 'eact-native-game-engine';
const GameLoop = (entities, { events, dispatch }) => {
// Update snake head position
entities.head.position.x += entities.head.xspeed;
entities.head.position.y += entities.head.yspeed;
// Check for collisions with walls or self
if (/* collision detected */) {
dispatch('game-over');
}
// Check for food consumption
if (entities.head.position.x === entities.food.position.x && entities.head.position.y === entities.food.position.y) {
// Update food position and snake tail
}
return entities;
};
Implementing Game Over and Restart
We’ll add a “Game over!” alert and restart functionality:
import React, { useState } from 'eact';
import { Alert } from 'eact-native';
const App = () => {
const [isGameRunning, setIsGameRunning] = useState(true);
const handleGameOver = () => {
Alert.alert('Game over!');
setIsGameRunning(false);
};
const handleRestart = () => {
setIsGameRunning(true);
// Reset game state
};
return (
<>
{isGameRunning? (
<>
{/* add game entities here */}
</>
) : (
<>
<Text>Game Over!</Text>
<Button title="Restart" onPress={handleRestart} />
</>
)}
</>
);
};