Unlock the Power of Camera Functionality in Your Flutter App
App Overview
Before diving into the code, let’s take a look at the app we’re going to build. Our final app will feature:
- Capture quality selector
- Zoom control
- Exposure control
- Flash mode selector
- Button for flipping camera (rear cam to front cam, and vice versa)
- Button for capturing image
- Toggle for shifting from image mode to video mode
- Video mode controls (start, pause, resume, stop)
- Last captured image or video preview
- Retrieve image/video files
Getting Started
Create a new Flutter project using the following command:
flutter create my_camera_app
Open the project using your favorite IDE, and add the following dependencies to your pubspec.yaml
file:
dependencies:
camera: ^0.8.1+7
video_player: ^2.1.14
path_provider: ^2.0.2
Retrieve Available Cameras
In the main.dart
file, define a global variable called cameras
where we’ll store the list of available cameras. This will help us easily reference them later.
Initializing the Camera
Create a new file called camera_screen.dart
and define the CameraScreen
stateful widget inside it. Define a controller for the camera and a value for the isCameraInitialized
Boolean variable.
class CameraScreen extends StatefulWidget {
@override
_CameraScreenState createState() => _CameraScreenState();
}
class _CameraScreenState extends State<CameraScreen> with WidgetsBindingObserver {
CameraController _cameraController;
bool _isCameraInitialized = false;
//...
}
Handling Camera Lifecycle States
Running the camera on any device is a memory-hungry task, so how you handle freeing up the memory resources and when that occurs is important. We’ll use the WidgetsBindingObserver
mixin and manage the lifecycle changes by overriding the didChangeAppLifecycleState()
method.
@override
void didChangeAppLifecycleState(AppLifecycleState state) {
if (state == AppLifecycleState.inactive) {
_cameraController.dispose();
} else if (state == AppLifecycleState.resumed) {
_initCamera();
}
}
Adding a Camera Preview
Now that we’ve finished initializing and managing the camera state, we can define a basic user interface for previewing the camera output. We’ll use the buildPreview()
method from the Flutter camera plugin to display the camera output.
Widget _buildPreview() {
return CameraPreview(_cameraController);
}
Adding Functionalities
Let’s add some functionalities to our camera app:
Capture Quality Selector
TODO: implement capture quality selector
Zoom Control
TODO: implement zoom control
Exposure Control
TODO: implement exposure control
Flash Mode Selector
TODO: implement flash mode selector
Flip Camera Toggle
TODO: implement flip camera toggle
Capturing Images
TODO: implement capturing images
Toggle between Image and Video Mode
TODO: implement toggle between image and video mode
Video Recording
TODO: implement video recording
Common Problems and Questions
While implementing the camera inside your app, you may face certain issues. We’ll cover some common problems and questions, such as:
- Solving stretched camera preview
- Adding an overlay to the camera
- Checking camera permission status
- Setting camera focus