Building an Unbeatable Tic-Tac-Toe Bot with Go and WebAssembly
The MiniMax Algorithm
The MiniMax algorithm is a decision rule used in Artificial Intelligence (AI) to minimize the possible loss for a worst-case scenario. In the context of tic-tac-toe, our bot will use this algorithm to choose the path that gives the opponent the lowest opportunity to win.
Implementing MiniMax in Go
We’ll start by creating a new Go file called tictactoe.go
. In this file, we’ll define a function called GetNextMove
that takes the current game state as input and returns the best move for the bot.
package main
import (
"fmt"
)
func GetNextMove(state [3][3]int) (int, int) {
// Implement the MiniMax algorithm here
// For example, we can start by iterating through all possible moves
for i := 0; i < 3; i++ {
for j := 0; j < 3; j++ {
if state[i][j] == 0 {
// Make a move and evaluate the resulting game state
newState := state
newState[i][j] = 1
// Evaluate the new state using the MiniMax algorithm
//...
}
}
}
}
Integrating with React using WebAssembly
To integrate our Go code with a React front-end, we’ll use WebAssembly. We’ll create a new React app and then import our Go code as a WebAssembly module.
import React from 'eact';
import ReactDOM from 'eact-dom';
import { Go } from './go';
const App = () => {
const [gameState, setGameState] = React.useState([[0, 0, 0], [0, 0, 0], [0, 0, 0]]);
const handleMove = (x, y) => {
// Call the GetNextMove function from our Go code
const nextMove = Go.GetNextMove(gameState);
// Update the game state with the bot's move
setGameState(nextMove);
};
return (
<div>
<h1>Tic-Tac-Toe Bot</h1>
<ul>
{gameState.map((row, i) => (
<li key={i}>
{row.map((cell, j) => (
<span key={j}>{cell === 0? '-' : cell === 1? 'X' : 'O'}</span>
))}
</li>
))}
</ul>
<button onClick={() => handleMove(0, 0)}>Make a move</button>
</div>
);
};
ReactDOM.render(<App />, document.getElementById('root'));
In this example, we’ve created a simple React app that displays the game state as a 3×3 grid. When the user clicks the “Make a move” button, we call the GetNextMove
function from our Go code to get the bot’s next move, and then update the game state accordingly.