Unlock the Power of Java: A Step-by-Step Guide to User Input

When it comes to building interactive programs, understanding how to handle user input is crucial. In Java, this can be achieved through the Scanner class, which allows your program to read input from the keyboard.

Setting the Stage: Creating a Scanner Object

To get started, you’ll need to create an object of the Scanner class, which we’ll call reader. This object will serve as the gateway to reading input from the standard input, aka the keyboard.

Prompting the User: A Visual Cue

Next, you’ll want to provide a visual cue to the user, indicating what action they should take next. In this case, we’ll print the prompt “Enter a number” to guide the user’s input.

Reading Input: The nextInt() Method

Now, it’s time to read the user’s input using the nextInt() method. This method will capture all entered integers from the keyboard until it encounters a new line character (\n), which is triggered by pressing the Enter key. The entered integers will then be stored in the number variable.

Handling Errors: InputMismatchException

But what happens if the user enters something other than an integer? That’s where the InputMismatchException comes in. This exception will be thrown by the compiler if the user enters a non-integer value, ensuring that your program remains robust and error-free.

Outputting the Result: Printing to the Screen

Finally, we’ll print the stored number variable to the standard output (System.out) using the println() function. This will display the entered number on the computer screen, providing a seamless user experience.

By following these steps, you’ll be well on your way to mastering user input in Java. With the power of the Scanner class and a solid understanding of error handling, you’ll be building interactive programs in no time!

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