Mastering Memory Management in C++

Efficient Object Construction and Destruction

C++17 introduced a set of utility functions in <memory> that revolutionize the way we construct and destroy objects without allocating or deallocating memory. These functions, prefixed with std::uninitialized_, enable us to create, copy, and move objects to an uninitialized memory area with ease. Moreover, std::destroy_at() allows us to destruct an object at a specific memory address without deallocating the memory.

A New Era of Memory Management

Let’s revisit the previous example, rewritten using these new functions:

cpp
auto* memory = std::malloc(sizeof(User));
auto* user_ptr = reinterpret_cast<User*>(memory);
std::uninitialized_fill_n(user_ptr, 1, User{"john"});
std::destroy_at(user_ptr);
std::free(memory);

In C++20, std::construct_at() takes it a step further, replacing the std::uninitialized_fill_n() call:

cpp
std::construct_at(user_ptr, User{"john"}); // C++20

The Importance of Low-Level Memory Facilities

While these low-level memory facilities provide unparalleled control, it’s essential to use them judiciously. In a C++ code base, reinterpret_cast and memory utilities should be kept to an absolute minimum.

The new and delete Operators: Unveiled

When we use the new and delete expressions, the function operator new is responsible for allocating memory. This operator can be either a globally defined function or a static member function of a class. Overloading the global operators new and delete can be useful when analyzing memory usage.

Customizing Memory Allocation

We can overload the new and delete operators to gain fine-grained control over memory allocation. Here’s an example:

“`cpp
auto operator new(size_t size) -> void* {
void* p = std::malloc(size);
std::cout << “allocated ” << size << ” byte(s)\n”;
return p;
}

auto operator delete(void* p) noexcept -> void {
std::cout << “deleted memory\n”;
return std::free(p);
}
“`

Verifying that our overloaded operators are being used is straightforward:

cpp
auto* p = new char{'a'}; // Outputs "allocated 1 byte(s)"
delete p; // Outputs "deleted memory"

Array Allocation and Deallocation

When creating and deleting arrays of objects using new[] and delete[] expressions, we can overload the operator new[] and operator delete[] operators:

“`cpp
auto operator new -> void* {
void* p = std::malloc(size);
std::cout << “allocated ” << size << ” byte(s) with new[]\n”;
return p;
}

auto operator delete noexcept -> void {
std::cout << “deleted memory with delete[]\n”;
return std::free(p);
}
“`

Remember, when overloading operator new, it’s essential to also overload operator delete. Functions for allocating and deallocating memory come in pairs, ensuring that memory is deallocated by the allocator that allocated it.

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